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	<title>Comments on: Council of Ship Modifications</title>
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	<link>http://www.warpdriveactive.com/2008/07/26/council-of-ship-modifications/</link>
	<description>formerly known as warp drive active</description>
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		<title>By: Vestik Malice</title>
		<link>http://www.warpdriveactive.com/2008/07/26/council-of-ship-modifications/comment-page-1/#comment-32</link>
		<dc:creator>Vestik Malice</dc:creator>
		<pubDate>Mon, 28 Jul 2008 09:51:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.warpdriveactive.com/?p=265#comment-32</guid>
		<description>LaVista,

I agree with you that the CSM, in its current form, might not be the best place to deal with detailed, micro-level game issues like ship balancing.  I think there are bigger issues for the CSM to be concerned with -  and *they* should be the focus of the council.

When important political issues get raised by citizens in their country, they are discussed and widely debated by their political representatives and in the press.  However, this is rarely at the level of detail of an exact amount a particular tax incentive should be set at, or the precise amount of money which should be paid as a benefit to one group or another.  These details are worked out by the civil servants, the un-biased subject matter experts who are not part of the political parties.  The people and their representatives debate the bigger ideas.

I guess my comparison is pretty obvious: in my mind, CCP are the &quot;civil servants&quot; of EVE; those with the detailed and (crucially) neutral view on the mechanics of a particular detailed aspects of the game - and perhaps with a better understanding of some of the wider issues a small change here or there may make.

By comparison, the CSM should be about discussing the bigger ideas, the wider-reaching aspirations of the player-base in EVE.

Specifically relating to ship balancing issues; I think that the CSM could usefully discuss a more streamlined channel as you mentioned in your post - but that you should otherwise have a “hands-off” approach.  

If you attempted to act as arbitrators between CCP and those on the forums calling for X or Y ship to be boosted or nerfed, I think that the CSM could become perpetually bogged down in those issues, and never able to achieve its full potential to look at the bigger picture.

VM</description>
		<content:encoded><![CDATA[<p>LaVista,</p>
<p>I agree with you that the CSM, in its current form, might not be the best place to deal with detailed, micro-level game issues like ship balancing.  I think there are bigger issues for the CSM to be concerned with &#8211;  and *they* should be the focus of the council.</p>
<p>When important political issues get raised by citizens in their country, they are discussed and widely debated by their political representatives and in the press.  However, this is rarely at the level of detail of an exact amount a particular tax incentive should be set at, or the precise amount of money which should be paid as a benefit to one group or another.  These details are worked out by the civil servants, the un-biased subject matter experts who are not part of the political parties.  The people and their representatives debate the bigger ideas.</p>
<p>I guess my comparison is pretty obvious: in my mind, CCP are the &#8220;civil servants&#8221; of EVE; those with the detailed and (crucially) neutral view on the mechanics of a particular detailed aspects of the game &#8211; and perhaps with a better understanding of some of the wider issues a small change here or there may make.</p>
<p>By comparison, the CSM should be about discussing the bigger ideas, the wider-reaching aspirations of the player-base in EVE.</p>
<p>Specifically relating to ship balancing issues; I think that the CSM could usefully discuss a more streamlined channel as you mentioned in your post &#8211; but that you should otherwise have a “hands-off” approach.  </p>
<p>If you attempted to act as arbitrators between CCP and those on the forums calling for X or Y ship to be boosted or nerfed, I think that the CSM could become perpetually bogged down in those issues, and never able to achieve its full potential to look at the bigger picture.</p>
<p>VM</p>
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		<title>By: Ruze</title>
		<link>http://www.warpdriveactive.com/2008/07/26/council-of-ship-modifications/comment-page-1/#comment-31</link>
		<dc:creator>Ruze</dc:creator>
		<pubDate>Sun, 27 Jul 2008 21:15:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.warpdriveactive.com/?p=265#comment-31</guid>
		<description>Seeing what is happening with the Assembly Hall, I&#039;m worried that the CSM&#039;s will lose their credibility.  They seem to be getting involved with something that hasn&#039;t even been tested by the playerbase.

After it&#039;s tested, I can understand CSM&#039;s presenting an appeal to the Dev&#039;s.  But if they don&#039;t allow the topic to be tested and are only running off of opinionated hate and off the hip decisions, and allowing these things to happen in their own hall, it&#039;s no longer a carefully considered and tested evaluation.

That&#039;s just me.</description>
		<content:encoded><![CDATA[<p>Seeing what is happening with the Assembly Hall, I&#8217;m worried that the CSM&#8217;s will lose their credibility.  They seem to be getting involved with something that hasn&#8217;t even been tested by the playerbase.</p>
<p>After it&#8217;s tested, I can understand CSM&#8217;s presenting an appeal to the Dev&#8217;s.  But if they don&#8217;t allow the topic to be tested and are only running off of opinionated hate and off the hip decisions, and allowing these things to happen in their own hall, it&#8217;s no longer a carefully considered and tested evaluation.</p>
<p>That&#8217;s just me.</p>
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