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	<title>Comments on: On Dynamic World Content</title>
	<atom:link href="http://www.warpdriveactive.com/2012/09/06/on-dynamic-world-content/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.warpdriveactive.com/2012/09/06/on-dynamic-world-content/</link>
	<description>formerly known as warp drive active</description>
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		<title>By: InsaneRandomness</title>
		<link>http://www.warpdriveactive.com/2012/09/06/on-dynamic-world-content/comment-page-1/#comment-43435</link>
		<dc:creator>InsaneRandomness</dc:creator>
		<pubDate>Fri, 15 Feb 2013 06:24:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.warpdriveactive.com/?p=1664#comment-43435</guid>
		<description><![CDATA[Uber support for this idea, the mission system not only is wanting a revamp for players too run with, it NEEDS this.  This is what the epic arc was expected too become, but never was, and was partially delivered upon with incursion, but still doesn&#039;t work.  We need something that adapts too the players, but can still go in any direction we choose.  Choices, CCP, not pre-planned, go-here-shoot-this-earn-cash-scripted-predictable-event systems we have now.]]></description>
		<content:encoded><![CDATA[<p>Uber support for this idea, the mission system not only is wanting a revamp for players too run with, it NEEDS this.  This is what the epic arc was expected too become, but never was, and was partially delivered upon with incursion, but still doesn&#8217;t work.  We need something that adapts too the players, but can still go in any direction we choose.  Choices, CCP, not pre-planned, go-here-shoot-this-earn-cash-scripted-predictable-event systems we have now.</p>
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		<title>By: Ara</title>
		<link>http://www.warpdriveactive.com/2012/09/06/on-dynamic-world-content/comment-page-1/#comment-37378</link>
		<dc:creator>Ara</dc:creator>
		<pubDate>Sat, 20 Oct 2012 17:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.warpdriveactive.com/?p=1664#comment-37378</guid>
		<description><![CDATA[As someone who&#039;s not really a fan of hopping into low null unless i could find a big alliance to play with, this is probably just the thing that would get me into eve pvp. The idea of playing pve, seeing some player rock up and start messing with my escort would be just the thing to make me go weapons free on them and it would be fun i reckon esp if enough ppl got involved. Maybe if something happened near jita or amarr we could have a huge fleet battle, in high sec. Surely everyone would want that]]></description>
		<content:encoded><![CDATA[<p>As someone who&#8217;s not really a fan of hopping into low null unless i could find a big alliance to play with, this is probably just the thing that would get me into eve pvp. The idea of playing pve, seeing some player rock up and start messing with my escort would be just the thing to make me go weapons free on them and it would be fun i reckon esp if enough ppl got involved. Maybe if something happened near jita or amarr we could have a huge fleet battle, in high sec. Surely everyone would want that</p>
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		<title>By: Seismic Stan (@Freebooted)</title>
		<link>http://www.warpdriveactive.com/2012/09/06/on-dynamic-world-content/comment-page-1/#comment-35740</link>
		<dc:creator>Seismic Stan (@Freebooted)</dc:creator>
		<pubDate>Sat, 08 Sep 2012 10:55:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.warpdriveactive.com/?p=1664#comment-35740</guid>
		<description><![CDATA[I&#039;d love to see some storyline-driven conflict-drivers like this. There&#039;s so much scope for adding some meat to the bones of Factional Warfare - having the claimed FW systems establish visible supply lines of caravans that need protecting or destroying, with the rewards contributing to the Faction tier level. It would also work well to showcase the relationship between other factions too - territorial disputes between pirate factions for example. 

All it would need is a distress call system, where anyone entering local would receive a message and a beacon would appear in local. Investigation would find two opposing NPC factions in some kind of stand-off - perhaps a Guristas gang has warp-scrambled a trader and is holding them to ransom. Prompting whoever finds them to make a decision - get involved, call for back-up etc.

On reflection this concept is not that different from existing anomaly sites that result in expeditions/escalations. It would just require a little more continuity and more robust/numerous NPCs. Sort of an expedition/incursion hybrid, but with some craft and elegance to the design and storyline.

Apparently, the TALE system which is behind Incursions has the flexibility to do far more than it does. We discussed it in an interview I did with CCP Headfirst and CCP Dropbear last year. However, I&#039;m led to believe that Incursions and the TALE system are now considered &quot;Jesus features&quot; and are no longer something that there are any plans to expand upon.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d love to see some storyline-driven conflict-drivers like this. There&#8217;s so much scope for adding some meat to the bones of Factional Warfare &#8211; having the claimed FW systems establish visible supply lines of caravans that need protecting or destroying, with the rewards contributing to the Faction tier level. It would also work well to showcase the relationship between other factions too &#8211; territorial disputes between pirate factions for example. </p>
<p>All it would need is a distress call system, where anyone entering local would receive a message and a beacon would appear in local. Investigation would find two opposing NPC factions in some kind of stand-off &#8211; perhaps a Guristas gang has warp-scrambled a trader and is holding them to ransom. Prompting whoever finds them to make a decision &#8211; get involved, call for back-up etc.</p>
<p>On reflection this concept is not that different from existing anomaly sites that result in expeditions/escalations. It would just require a little more continuity and more robust/numerous NPCs. Sort of an expedition/incursion hybrid, but with some craft and elegance to the design and storyline.</p>
<p>Apparently, the TALE system which is behind Incursions has the flexibility to do far more than it does. We discussed it in an interview I did with CCP Headfirst and CCP Dropbear last year. However, I&#8217;m led to believe that Incursions and the TALE system are now considered &#8220;Jesus features&#8221; and are no longer something that there are any plans to expand upon.</p>
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		<title>By: Akai Kvaesir</title>
		<link>http://www.warpdriveactive.com/2012/09/06/on-dynamic-world-content/comment-page-1/#comment-35733</link>
		<dc:creator>Akai Kvaesir</dc:creator>
		<pubDate>Sat, 08 Sep 2012 01:59:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.warpdriveactive.com/?p=1664#comment-35733</guid>
		<description><![CDATA[F&#039;ing Brilliant.  This is exactly what EVE needs, and I think will go a long way towards easing the frustration (and burnout) of hisec players, while at the same time giving FW a logical connection to the rest of the universe.  This, in combination with Shalee Lianee&#039;s recent ideas on FW would move EVE from a game of disconnected groups (hisec, losec, null, FW) into a cohesive universe that allows for true dynamic player-driven content and story (gasp!).  CCP really needs to take a long hard look at trying to implement these two ideas.  If pulled off right, I see a lot of subscriptions flowing in.  Add to that the coming connection to DUST...well, New Eden would indeed become a vibrant, and dynamic place.]]></description>
		<content:encoded><![CDATA[<p>F&#8217;ing Brilliant.  This is exactly what EVE needs, and I think will go a long way towards easing the frustration (and burnout) of hisec players, while at the same time giving FW a logical connection to the rest of the universe.  This, in combination with Shalee Lianee&#8217;s recent ideas on FW would move EVE from a game of disconnected groups (hisec, losec, null, FW) into a cohesive universe that allows for true dynamic player-driven content and story (gasp!).  CCP really needs to take a long hard look at trying to implement these two ideas.  If pulled off right, I see a lot of subscriptions flowing in.  Add to that the coming connection to DUST&#8230;well, New Eden would indeed become a vibrant, and dynamic place.</p>
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		<title>By: Mackenheimer</title>
		<link>http://www.warpdriveactive.com/2012/09/06/on-dynamic-world-content/comment-page-1/#comment-35723</link>
		<dc:creator>Mackenheimer</dc:creator>
		<pubDate>Fri, 07 Sep 2012 21:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.warpdriveactive.com/?p=1664#comment-35723</guid>
		<description><![CDATA[Holy flying F bombs !! You are a genius, best eve online idea EVER.]]></description>
		<content:encoded><![CDATA[<p>Holy flying F bombs !! You are a genius, best eve online idea EVER.</p>
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		<title>By: Winterblink</title>
		<link>http://www.warpdriveactive.com/2012/09/06/on-dynamic-world-content/comment-page-1/#comment-35720</link>
		<dc:creator>Winterblink</dc:creator>
		<pubDate>Fri, 07 Sep 2012 15:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.warpdriveactive.com/?p=1664#comment-35720</guid>
		<description><![CDATA[@DJ DrizzCat: done, added to post.]]></description>
		<content:encoded><![CDATA[<p>@DJ DrizzCat: done, added to post.</p>
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		<title>By: Typhuso</title>
		<link>http://www.warpdriveactive.com/2012/09/06/on-dynamic-world-content/comment-page-1/#comment-35716</link>
		<dc:creator>Typhuso</dc:creator>
		<pubDate>Fri, 07 Sep 2012 14:27:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.warpdriveactive.com/?p=1664#comment-35716</guid>
		<description><![CDATA[This is the best new idea i&#039;ve seen for Eve in a long time.]]></description>
		<content:encoded><![CDATA[<p>This is the best new idea i&#8217;ve seen for Eve in a long time.</p>
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		<title>By: DJ DrizzCat</title>
		<link>http://www.warpdriveactive.com/2012/09/06/on-dynamic-world-content/comment-page-1/#comment-35715</link>
		<dc:creator>DJ DrizzCat</dc:creator>
		<pubDate>Fri, 07 Sep 2012 14:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.warpdriveactive.com/?p=1664#comment-35715</guid>
		<description><![CDATA[You should post a version of this on the Eve-Online forums.  I suspect it would get alot of support and it could catch the attention of CCP.

This is a Brilliant Idea, and if it was implimented I would definatly be having fun doing it.]]></description>
		<content:encoded><![CDATA[<p>You should post a version of this on the Eve-Online forums.  I suspect it would get alot of support and it could catch the attention of CCP.</p>
<p>This is a Brilliant Idea, and if it was implimented I would definatly be having fun doing it.</p>
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