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	<title>Warp Drive Active &#187; dev blog</title>
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		<title>Do We Have an Accord?</title>
		<link>http://www.warpdriveactive.com/2011/07/06/do-we-have-an-accord/</link>
		<comments>http://www.warpdriveactive.com/2011/07/06/do-we-have-an-accord/#comments</comments>
		<pubDate>Wed, 06 Jul 2011 13:42:34 +0000</pubDate>
		<dc:creator>Winterblink</dc:creator>
				<category><![CDATA[dev blog]]></category>
		<category><![CDATA[game news]]></category>

		<guid isPermaLink="false">http://www.warpdriveactive.com/?p=1488</guid>
		<description><![CDATA[This is coming a bit late now but in case you haven&#8217;t been following things, CCP met with the CSM members on June 30th to discuss the recent troubles surrounding the recent addition of the Noble Exchange to the game. You can catch up on the background on the post here with the totally-not-inflammatory-title How [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-1489" title="Accord. Get it? " src="http://www.warpdriveactive.com/wp-content/uploads/2011/07/2011-Accord-Corner-300x186.jpg" alt="" width="300" height="186" /></p>
<p>This is coming a bit late now but in case you haven&#8217;t been following things, CCP met with the CSM members on June 30th to discuss the recent troubles surrounding the recent addition of the Noble Exchange to the game. You can catch up on the background on the post here with the totally-not-inflammatory-title <em><a title="How to Destroy The EVE Community" href="http://www.warpdriveactive.com/2011/06/24/how-to-destroy-the-eve-community/">How to Destroy the EVE Community</a></em>, but for now lets look at the output of the recent meeting.</p>
<p>We&#8217;re treated to two very different statements, one from CCP and one from the CSM. First, the CCP statement:</p>
<blockquote><p><em>Statement on behalf of CCP from Arnar Hrafn Gylfason, Senior Producer for EVE Online</em></p>
<p>Following the series of events surrounding the launch of Incarna, CCP invited the Council of Stellar Management (CSM) to an extraordinary meeting in Reykjavik to discuss and address a variety of topics ranging from ship spinning to performance to virtual goods strategies. The discussions were very productive and both parties came to an understanding and agreement on key topics. That meeting has now ended and a firm resolution reached by both parties.</p>
<p>CCP acknowledges that the reaction following the leaked internal communication could have been handled better. Good communication and trust between CCP and the EVE community has always been a fundamental priority for CCP and will continue to be so.</p>
<p>It is CCP‘s plan that the Noble Exchange (NeX store) will be used for the sale of vanity items only. There are no plans, and have been no plans, as per previous communication and CSM meetings, to introduce the sale of game breaking items or enhancements in the NeX store.</p>
<p>The investment of money in EVE should not give you an unfair advantage over the investment of time. The CSM, under NDA, has been presented with CCP‘s plans for continued evolution of the business model and agrees that nothing they saw breaks this principle. CCP has committed to sharing their plans with the CSM on this front on an ongoing basis.</p>
<p>CCP acknowledges that communication surrounding the launch of the virtual goods store should have been better. To address that, we will write up dev blogs that explain the pricing strategy of the NeX store and the price tiering system. We will also communicate that we intend to put the focus on further fleshing out the lower price range and give visual examples of upcoming items.</p>
<p>The CSM raised concerns with performance running multiple clients after the Incarna launch where the minimum hardware spec will only support one client logged in when in a station environment. CCP will work on creating a minimum hardware spec that supports multiple clients, but wants it to be clear that the current minimum specification aims at single client with low settings.</p>
<p>The CSM helped CCP understand the emotional connection players had with „ship spinning&#8221;. They vehemently demanded the return of the feature, which CCP committed to introduce in some form at a future date. Until that functionality is added back in, the option to load station environments will remain in the Settings menu.</p>
<p>We are very happy with the results of the meetings and appreciate the commitment to EVE the CSM members have shown by attending the meeting on short notice.</p>
<p>Arnar Hrafn Gylfason<br />
Senior Producer of EVE Online</p></blockquote>
<p>And then we have the statement from the CSM:</p>
<blockquote><p><em>Statement on behalf of the Council of Stellar Management from The Mittani, Chairman of CSM 6</em></p>
<p>The CSM came to Reykjavik for this extraordinary summit to address the cloud of suspicion and fear which has descended upon CCP and the EVE community in the aftermath of the Incarna expansion and the various internal leaks.</p>
<p>The issues we have addressed and discussed with CCP are:</p>
<p>Captain&#8217;s Quarters: We discussed the hardware and lighting issues within the CQ and we were satisfied that they were being addressed. We were pleased when Torfi announced that the current &#8220;Disabled Incarna Door&#8221; will be replaced with an environment that will provide similar functionality and performance to the pre-Incarna Hangar, and this environment will be available until Incarna performance is similar to pre-Incarna performance. While the final details and timelines have not been worked out, ships will once again spin all over New Eden.</p>
<p>Noble Exchange Rollout Debacle: We were shocked and appalled to discover how badly the planning and implementation of the Noble Exchange was executed. Despite the fact that they did not have enough assets of the right types to do a proper rollout, they launched anyway. The CSM believes that if CCP had properly communicated the details of their vanity goods pricing strategy and had sufficient low-tier items available at launch, the controversy would have been greatly reduced. CCP will issue a dev blog in the near future explaining their vanity goods strategy and how it will be implemented in the Noble Exchange.</p>
<p>Game-affecting Virtual Goods: We are convinced that CCP has no plans to introduce any game-affecting virtual goods, only pure vanity items such as clothing and ship skins. We have been repeatedly assured that there are no plans for ‘gold ammo&#8217;, ships which have different statistics from existing common hulls, or any other feared ‘game destroying&#8217; virtual goods or services. We have expressed our deep concern about potential grey areas that the introduction of virtual goods permits, and CCP has made a commitment to discuss any proposals that might fall into these grey areas in detail with CSM at the earliest possible stage.</p>
<p>The Fearless &#8220;Greed is Good?&#8221; Leak: We accept CCP&#8217;s position that Fearless is a deliberately controversial internal publication and does not represent the policy of CCP Management or of CCP Zulu, the Senior Producer of EVE Online, nor the direction of game design.</p>
<p>The Leaked Hilmar Global Email: We were appalled by the leaked Hilmar email and the atrocious and out-of-touch messaging it contained. We sympathize and agree with those players offended and disgusted by it.</p>
<p>Arnar (CCP Zulu)&#8217;s Angry Friday Blog: We were disappointed by the tone taken in Arnar&#8217;s Blog, but we understand that he was in a state of extreme agitation and reacting to the leaks coming from within his company, which he saw as a breach of trust. While we may disagree with some of his decisions, we are united in our support of Arnar as the Senior Producer, and were pleased with his followup Apology Blog. We hope that his statement today will begin to restore your trust in his leadership and vision.</p>
<p>We believe that the situation that has unfolded in the past week has been a perfect storm of CCP communication failures, poor planning and sheer bad luck. Most of these issues, when dealt with in isolation, were reasonably simple to discuss and resolve, but combined they transformed a series of errors into the most significant crisis the EVE community has yet experienced.</p>
<p>We hope that this meeting will be the first step in the restoration of trust between CCP and the EVE community, and we will keep the community informed as to CCP&#8217;s efforts in delivering on the commitments they have made to us and to you.</p></blockquote>
<p>First off, I have to say that I&#8217;m entirely impressed with the current CSM. When the current group was announced it was easy to see that this CSM would be an effective one, and this kind of thing really shows that off. Their statement really is indicative of the feelings of the players that care even the tiniest bit about the game. In my opinion, this is what CSM is all about.</p>
<p>The CCP statement is a mixed bag for me. It&#8217;s a combination of &#8220;we think we get it now&#8221; type of stuff, mixed with a baffling lack of focus. I don&#8217;t know about the rest of you, but there are a hundred other things I&#8217;d rather like to see their development focus dedicated to resolving before even considering looking at <em>ship spinning</em>. Get a grip.</p>
<p>There is also a distinct lack of  attention paid to the elephant in the room: Hilmar&#8217;s e-mail. I&#8217;m just going to put it out there that no response to that in the CCP statement is <em>unbelievably irresponsible</em>. To be honest, I don&#8217;t think one can possibly ever undo that kind of thing anyway, but a response to it in some capacity would have been nice, rather than just a generic &#8220;derp, we suck at communicating&#8221; thing. Maybe a statement about the issue from the man himself is forthcoming, who knows.</p>
<p>In conclusion, I think these statements reflect that the emergency summit actually did manage to accomplish a lot. I think the point has been driven home to CCP that they need to connect more with players about these kinds of major changes to the game, although time will tell if we will see some actual beneficial changes to the way this interaction is carried out.</p>
<p>It should also show the players that their voice <em>can</em> count in times like these, and that this is totally unlike other games out there where your feedback will generally stop at the meatshield level (community forums and the people who moderate them). In no way do I intend to diminish the efforts of previous CSMs, but I have to really salute The Mittani and the rest of the current CSM with their ability to represent that feedback in an intelligent manner.</p>
<p>Click through to the dev blog to watch the video where the statement is discussed, and admire Mittens&#8217; beard grooming skills.</p>
<p>Sources:</p>
<ul>
<li>Dev Blog: <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=935">Accord Reached At CCP&#8217;s Special Summit</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.warpdriveactive.com/2011/07/06/do-we-have-an-accord/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Tone and Demeanor</title>
		<link>http://www.warpdriveactive.com/2011/06/27/tone-and-demeanor/</link>
		<comments>http://www.warpdriveactive.com/2011/06/27/tone-and-demeanor/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 17:56:57 +0000</pubDate>
		<dc:creator>Winterblink</dc:creator>
				<category><![CDATA[dev blog]]></category>

		<guid isPermaLink="false">http://www.warpdriveactive.com/?p=1477</guid>
		<description><![CDATA[The newest Dev Blog from CCP Zulu has some things to say about the recent events in EVE Online&#8230; The tone and demeanor of my blog on Friday did not correctly portray my emotions towards the community and player base at large. I love and respect EVE and its community on a level that&#8217;s hard [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-1478" title="Sorry" src="http://www.warpdriveactive.com/wp-content/uploads/2011/06/So_Sorry692-300x214.jpg" alt="" width="300" height="214" /></p>
<p>The newest Dev Blog from CCP Zulu has some things to say about the recent events in EVE Online&#8230;</p>
<blockquote><p>The tone and demeanor of my blog on Friday did not correctly portray my emotions towards the community and player base at large. I love and respect EVE and its community on a level that&#8217;s hard to really do justice in words. However I let my frustration take charge of me, fueled by emotions that had built up due to a breach of trust we at CCP have been experiencing over the past few days. I know that sounds ironic considering those are the exact same feelings you have been having towards CCP.</p>
<p>For that I am sorry.</p>
<p>Having cooled off a bit and taken a solemn look at the situation, I see it&#8217;s clear we need to strengthen the deep mutual trust and respect that&#8217;s been so unique and descriptive of our relationship. There are certain questions you want answered and there isn&#8217;t room for more error in our communication on those topics or our perception of the root causes.</p>
<p>Therefore we have asked the CSM to join us in Iceland for an extraordinary meeting June 30<sup>th</sup> and July 1<sup>st</sup> to discuss the events of past week, to help us define and address the real underlying concerns, and to assist us in defining and iterating on our virtual goods strategy.</p>
<p>The result of this meeting should be mutual agreement of how virtual goods and services will evolve in EVE. Other issues may be brought up and we urge you to contact the CSM with your comments and concerns so that they may be addressed at this session.</p>
<p>However, just to prove the point of the Fearless newsletter and give you a further understanding of what it is then there are no and never have been plans to sell &#8220;gold ammo&#8221; for Aurum. In Fearless people are arguing a point, which doesn&#8217;t even have to be their view, they are debating an issue. This is another example of how information out of context is no information at all.</p>
<p>Due to the volatility of the topic we want to refrain from any further comments on this matter until after meeting with the CSM.</p>
<p>Thank you for your patience,</p>
<p>Arnar Hrafn Gylfason</p>
<p>Senior Producer of EVE Online</p></blockquote>
<p>You know what, lets try something different&#8230; lets word cloud this thing and see what we get.</p>
<p style="text-align: center;"><a style="border: 1px;" rel="lightbox[1477]" href="http://www.warpdriveactive.com/wp-content/uploads/2011/06/blog-cloud-2.png"><img class="size-medium wp-image-1481 aligncenter" title="Cloudy With a Chance of Words" src="http://www.warpdriveactive.com/wp-content/uploads/2011/06/blog-cloud-2-300x143.png" alt="" width="300" height="143" /></a></p>
<p>Yep, that&#8217;s what I thought&#8230; words.  To be honest I don&#8217;t know if this says much other than there being a distinct focus on the future. If one were so inclined, one could whittle the whole blog down to &#8220;lets just forget about that stuff and move forward&#8221;. Honestly that might not be such a bad idea&#8230; if EVE Online was similar to World of Warcraft in its complexities.</p>
<p>But it&#8217;s not.</p>
<p>I have to tip the hat to Zulu for apologizing, and chasing after getting a CSM meeting going on such short notice. Based on comments I&#8217;ve seen around the interwebz, I think the CSM have the greater community&#8217;s needs in mind and can represent them effectively.</p>
<p>I am concerned about the openness of the meeting, and others have indicated this in forum posts about this. Non-disclosure agreements are frequently employed in situations where exposing strategic business directions could compromise that business. Sorry to say it folks, but this is obviously going to be one of those cases, so don&#8217;t expect a live webcast of the meetings to occur. I imagine we&#8217;ll get a somewhat informative statement from CCP about it, and some incredibly informative stuff from CSM.</p>
<p>We know there were no plans to do microtransactions in EVE before. That didn&#8217;t mean there wouldn&#8217;t be in the future, so the same applies to the &#8220;gold ammo&#8221; concept. The fact that the idea is prevalent enough in CCP to be discussed and not whacked with a mallet like a mole from upper management strikes me that we&#8217;re one or two design team reshufflings away from seeing gold ammo in EVE.</p>
<p>Four things are true:</p>
<ul>
<li>CCP is a business</li>
<li>Microtransactions = $$$</li>
<li>Businesses &lt;3 $$$</li>
<li>Players of other games have shown it&#8217;s a model that works well for companies that employ the concept.</li>
</ul>
<p>I don&#8217;t expect the concept to go away anytime soon, but I would expect is for CCP to come back down to planet Earth for a few minutes and be made to understand that just because a shirt costs $20 in real life does not mean we should have to pay that for an e-shirt.</p>
<p>Sources:</p>
<ul>
<li>Dev Blog: <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=934">The Realities of EVE</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.warpdriveactive.com/2011/06/27/tone-and-demeanor/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>How to Destroy The EVE Community</title>
		<link>http://www.warpdriveactive.com/2011/06/24/how-to-destroy-the-eve-community/</link>
		<comments>http://www.warpdriveactive.com/2011/06/24/how-to-destroy-the-eve-community/#comments</comments>
		<pubDate>Sat, 25 Jun 2011 03:15:09 +0000</pubDate>
		<dc:creator>Winterblink</dc:creator>
				<category><![CDATA[community news]]></category>
		<category><![CDATA[dev blog]]></category>
		<category><![CDATA[game news]]></category>

		<guid isPermaLink="false">http://www.warpdriveactive.com/?p=1470</guid>
		<description><![CDATA[Today has been a day that will live in stupidity. I&#8217;m a fairly positive person about things, as those of you who listen to the podcasts can probably attest to, but even I can&#8217;t help but be a bit speechless when seeing the events of the last day unfold. The sheer mind-blowingness of the whole [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-1471" title="MEGATON" src="http://www.warpdriveactive.com/wp-content/uploads/2011/06/megaton-300x187.jpg" alt="" width="300" height="187" /></p>
<p>Today has been a day that will live in <em>stupidity</em>. I&#8217;m a fairly positive person about things, as those of you who listen to the podcasts can probably attest to, but even I can&#8217;t help but be a bit speechless when seeing the events of the last day unfold. The sheer mind-blowingness of the whole thing is force multiplied by a factor of a million monocoles when one keeps in mind <em>who are the ones responsible for it all</em>. Lets look at what happened.</p>
<p>It started out with this un-stickied thread by CCP Pann, which grew into a threadnought of biblical proportions almost instantaneously:</p>
<blockquote><p>Hi, everyone</p>
<p>Some of you who have been around for a while may remember me. I was the original community manager for EVE. These days, I oversee the PR and Community teams. While most of what I do happens behind the curtains, I am still aware of what’s going on front and center. I would be lying if I said that what’s happening now didn’t make me sad, but I’m not here to ask for your sympathy. To be perfectly honest, I’m here to buy time while we try to sort things out. No sense in lying about it so I&#8217;ll call a spade a spade.</p>
<p>It’s clear that many of you are &lt;understatement alert&gt; angry &lt;/alert&gt;. There’s a lot happening, things are changing quickly and we haven’t been as forthcoming as you were used to in the past. I’m willing to step out front and take a lot of heat for that since I was the one who made the decision to hold off on responding for a while to see if things cooled down once the new wore off.</p>
<p>I was wrong to do that and I apologize. We should have said something much sooner. We should have done more to address your concerns and be forthcoming, even if we weren’t going to be able to immediately give you all of the answers you were looking for or the answer your questions in ways that will instantly turn those frowns upside down. To be even more candid, I cannot answer all of your questions, either, but I am working with the people who can to start getting those answers for you. Again, I know we’re doing this past the expiration date of your patience but I hope you’ll bear with me.</p>
<p>I know that, with very few exceptions, most of you don’t know me from Adam. I haven’t earned your trust or respect; therefore I have no right to ask anything of you – but I am going to try, anyway. Can I please count on at least some of you to help bring the pitchforks and torches down a few notches?</p>
<p>Like I said, I won’t be able to answer all of your questions tonight, but I promise we’ll start getting some info out tomorrow. As I see it, the chief complaint is regarding the high cost of goods in the Noble Market. Second, many people are unhappy about the Captain’s Quarters. Third, there are some performance issues with Incarna. I would appreciate it if you would confirm my observations or tell me what I’m missing, but I do ask that you do it in a productive way. I will remove posts without prejudice if they are counterproductive to the conversation I hope to have with you.</p>
<p>If you’ve read this much, thanks for staying with me. If you have something to say, I’d like very much to hear it.</p>
<p>Humbly yours,<br />
~P~</p></blockquote>
<p>Later that day, probably due to the writeup needing to run through the spanking machine of CCP&#8217;s communications and PR departments, we get this bit of damage control. No wait, that&#8217;s not it&#8230;  it&#8217;s just more uncontrolled damage:</p>
<blockquote><p>Dear concerned citizens of New Eden</p>
<p>This week has seen quite a controversy unfold. In almost the same instant as we deployed Incarna &#8211; which by the way is one of our more smooth and successful expansions, not to mention absolutely gorgeous &#8211; an internal newsletter with rather controversial topics addressed leaked out. To further compound the confusion there was a clear and rather large gap in virtual goods pricing expectation and reality with a large segment of the community. I‘m going to address both these issues right here.</p>
<p>Fearless</p>
<p><em>Fearless</em> is one of our company values. It‘s also the name of an internal newsletter that has been designed and developed specifically to catalyze discussions on controversial topics. One of the biggest elephants in the room these days, not just for EVE but for the gaming industry as a whole, is virtual goods sales and microtransactions.</p>
<p>Therefore we dedicated an entire issue to exactly that topic. It‘s worth mentioning that the topic of the issue was &#8220;Greed is good?&#8221; as a way to ask a question that would then be debated back and forth and often exaggerated purposefully to draw contrasts and make points. The result of that is now widely available on the internet.</p>
<p>The opinions and views expressed in <em>Fearless </em>are just that; opinions and views. They are not CCP policy nor are they a reliable source of CCP views as a company. The employees who submitted articles to that newsletter did exactly what they were asked to do, write about theories and opinions from an exaggerated stand.</p>
<p>While it‘s perfectly fine to disagree and attack CCP over policies or actions we take, we think it‘s not cool how individuals that work here have been called out and dragged through the mud due to something they wrote in the internal company newsletter. Seriously, these people were doing their jobs and do not deserve the hate and shitstorm being pointed at them.</p>
<p>Pricing structure</p>
<p>People have been shocked by the price range in the NeX store, but you should remember that we are talking about clothes. Look at the clothes you are currently wearing in real life. Do you have any specific brands? Did you choose it because it was better quality than a no-name brand? Assume for a short while that you are wearing a pair of $1,000 jeans from some exclusive Japanese boutique shop. Why would you want to wear a pair of $1,000 jeans when you can get perfectly similar jeans for under $50? What do other people think about you when they see you wearing them? For some you will look like the sad culmination of vainness while others will admire you and think you are the coolest thing since sliced bread. Whichever it is, it is clear that by wearing clothes you are expressing yourself and that the price is one of the many dimensions that clothes possess to do that in addition to style and fit. You don&#8217;t need to buy expensive clothes. In fact you don&#8217;t need to buy any clothes. Whatever you choose to do reflects what you are and what you want others to think you are.</p>
<p>We will gradually introduce items at other price points, definitely lower and probably higher than what‘s in the store today. We hope you enjoy them and are as passionate about them as you are of the current items that are for sale.</p>
<p>I hope I‘ve addressed your concerns and cleared up a lot of the issues you‘re having. We‘ll continue monitoring the forums and other communications channels and pick up and reply if there are concerns not covered by this blog.</p>
<p>Thanks,</p>
<p>Arnar Hrafn Gylfason</p>
<p>Senior Producer of EVE Online</p></blockquote>
<p>And now the finale, delivered by none other than Hilmar himself, proving once again that community destroying business development tactics always come in threes:</p>
<blockquote><p>Date: Thu, 23 Jun 2011 18:16:54 -0400<br />
To: riverini@gmail.com<br />
Subject: ccp ceo global msg sent today<br />
From: evewatch@hush.com<br />
Content-Transfer-Encoding: 7bit<br />
Content-Type: text/plain; charset=.UTF-8.<br />
Message-Id: &lt;20110623221654.CF1E76F438@smtp.hushmail.com&gt;</p>
<p>sent by hilmar to ccp global list-</p>
<p>(strt)</p>
<p>We live in interesting times; in fact CCP is the kind of company that if things get repetitive we instinctively crank it up a notch. That, we certainly have done this week. First of we have Incarna, an amazing technological and artistic achievement. A vision from years ago realized to a point that no one could have imaged but a few months ago. It rolls out without a hitch, is in some cases faster than what we had before, this is the pinnacle of professional achievement. For all the noise in the channel we should all stand proud, years from now this is what people will remember.</p>
<p>But we have done more, not only have we redefined the production quality one can apply to virtual worlds with the beautiful Incarna but we have also defined what it really means to make virtual reality more meaningful than real life when it comes to launching our new virtual goods currency, Aurum.</p>
<p>Naturally, we have caught the attention of the world. Only a few weeks ago we revealed more information about DUST 514 and now we have done it again by committing to our core purpose as a company by redefining assumptions. After 40 hours we have already sold 52 monocles, generating more revenue than any of the other items in the store.</p>
<p>This we have done after months of research by a group of highly competent professionals, soliciting input and perspective from thought leaders and experts in and around our industry. We have communicated our intention here internally in very wide circles through the Virtual Economy Summit presentation at the GSM, our Fearless newsletter, sprint reviews, email lists and multiple other channels. This should not come as a surprise to anyone.</p>
<p>Currently we are seeing _very predictable feedback_ on what we are doing. Having the perspective of having done this for a decade, I can tell you that this is one of the moments where we look at what our players do and less of what they say. Innovation takes time to set in and the predictable reaction is always to resist change.</p>
<p>We went out with a decisive strategy on pricing and we will stay the course and not flip flop around or knee jerk react to the predictable. That is not saying nothing will change, on the contrary, in fact we know that success in this space is through learning and adapting to _what is actually happening_ and new knowledge gained in addition to what we knew before and expected.</p>
<p>All that said, I couldnÃ¢t be prouder of what we have accomplished as a company, changing the world is hard and we are doing it as so many times before! Stay the course, we have done this many times before.</p>
<p>(end)</p></blockquote>
<p>I know it&#8217;s been said a lot before around the EVE forums, and I&#8217;ve echoed the sentiment myself frequently over the past bunch of years: CCP is disconnected from its community. It&#8217;s done so in the hopes it can garner more attention from the media and prospective subscribers, to attract more MMO fans over to a wonderful world filled with spaceships, dedicated players, and a fully realized universe driven by the actions of its players.</p>
<p>It looks like the trailers were right after all: the smallest of your actions <em>do</em> resonate and affect thousands of players. Lets see how these ones resonate.</p>
<p>Sources:</p>
<ul>
<li>Dev Blog by CCP Zulu: <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=932">Fearless, Virtual Goods, and Rage</a></li>
<li>Forum Post by CCP Pann: <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1536065">An overdue apology and request for parley</a></li>
<li>EVENews24: <a href="http://www.evenews24.com/2011/06/25/ccp-hilmar-global-email-shows-the-reasoning-behind-ccp-zulu-devblog/">Leaked Hilmar Email</a></li>
</ul>
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		<title>Making a Buck Off EVE</title>
		<link>http://www.warpdriveactive.com/2011/06/15/making-a-buck-off-eve/</link>
		<comments>http://www.warpdriveactive.com/2011/06/15/making-a-buck-off-eve/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 20:41:49 +0000</pubDate>
		<dc:creator>Winterblink</dc:creator>
				<category><![CDATA[dev blog]]></category>

		<guid isPermaLink="false">http://www.warpdriveactive.com/?p=1453</guid>
		<description><![CDATA[Everyone likes money, right? CCP thinks you do, so they&#8217;re giving you some ability to make a bit more by developing third-party applications and services for EVE. At this year&#8217;s Fanfest CCP hosted the first Dev Track in what we hope will be a regular event. To kick off the event I gave an exciting [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-1454" title="$$$" src="http://www.warpdriveactive.com/wp-content/uploads/2011/06/spacebucks0-251x300.jpg" alt="" width="251" height="300" /></p>
<p>Everyone likes money, right? CCP thinks you do, so they&#8217;re giving you some ability to make a bit more by developing third-party applications and services for EVE.</p>
<blockquote><p>At this year&#8217;s Fanfest CCP hosted the first Dev Track in what we hope will be a regular event. To kick off the event I gave an exciting announcement about monetization, which has up to this point been a sore point for EVE Online 3rd party software development, since it has been against the ToS to charge for applications or services which use the EVE Online Intellectual Property.</p>
<p>Starting this summer you will be able to charge people for usage of your applications, websites and services for EVE Online.</p>
<p>CCP will license 3rd party developers to create commercial applications and services created using the EVE API, In-Game Browser, Static Data Export, Image Export and Eve Image server.</p></blockquote>
<p>You as a developer will basically be signing up, <span style="text-decoration: underline;">and paying for</span>, a license that will allow you to be all commercial-like while powering your product with EVE goo. Non-commercial folks will need to grab a non-commercial license, that will cost them nothing. Well almost, because since this is a license both options will, at minimum, cost you <strong>YOUR SOUL</strong>.</p>
<p>There is currently a rant/comments thread happening on the forums about this, and the original dev blog is being updated with some responses to the concerns of folks.</p>
<p>To be honest, I&#8217;m a bit concerned myself. While WDA is not a commercial venture at all, licenses like this have the possibility of being more like gags. Now note, there isn&#8217;t the full text of the licenses yet available for the masses to look at, but as a site which primarily deals with opinions on the game I will have to say that the concept of a forced-upon-me agreement is <em>hilarious</em>.</p>
<p>This apparently came from CCP&#8217;s business development group. Great for them, maybe they forgot about that part of EVE called <em>community development</em>, which is solely responsible for EVE being a functioning game since 2003. Is this step indicative that one of those things is more important than the other?</p>
<p>It will be interesting to see when more information becomes available.</p>
<p>Sources:</p>
<ul>
<li>Dev Blog: <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=901">Monetizing your Apps and Services</a></li>
</ul>
]]></content:encoded>
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		<title>Carbonooey</title>
		<link>http://www.warpdriveactive.com/2011/05/31/carbonooey/</link>
		<comments>http://www.warpdriveactive.com/2011/05/31/carbonooey/#comments</comments>
		<pubDate>Tue, 31 May 2011 15:14:43 +0000</pubDate>
		<dc:creator>Winterblink</dc:creator>
				<category><![CDATA[dev blog]]></category>

		<guid isPermaLink="false">http://www.warpdriveactive.com/?p=1426</guid>
		<description><![CDATA[EVE&#8217;s marketing has, in the past, outpaced the game by huge strides when it comes to overall presentation. That&#8217;s not a bad thing really; it is precisely what marketing is supposed to do in order to sell the game to a new audience. Occasionally there are aspects which current players look at and salivate over [...]]]></description>
			<content:encoded><![CDATA[<p><a title="CarbonUI" rel="lightbox[1426]" href="http://www.warpdriveactive.com/wp-content/uploads/2011/05/CarbonUI_screenshot06.jpg"><img class="alignnone size-medium wp-image-1427" title="CarbonUI" src="http://www.warpdriveactive.com/wp-content/uploads/2011/05/CarbonUI_screenshot06-300x222.jpg" alt="" width="300" height="222" /></a></p>
<p>EVE&#8217;s marketing has, in the past, outpaced the game by huge strides when it comes to overall presentation. That&#8217;s not a bad thing really; it is precisely what marketing is <em>supposed</em> to do in order to sell the game to a new audience. Occasionally there are aspects which current players look at and salivate over to see in the game.</p>
<p>Remember that really cool part in the Tyrannis trailer where the ships had fitting windows and other user interfaces hovering around the ships in space? If not, <a href="http://www.youtube.com/watch?v=Ms95NKFnhCU&amp;t=1m05s">click here</a>. Lots of people were wondering if this was possible with EVE, and the latest dev blog from CCP Snorlax seems to indicate that the groundwork for this kind of stuff is coming in the next Incursion patch.</p>
<blockquote><p>CarbonUI is an evolution of the existing UI framework, with a completely new rendering layer.  We&#8217;ve strived to change as little as we can in the high-level interface, so the UI programmer, working in Python doesn&#8217;t see much change &#8211; and more importantly, those ~200K lines of UI related code continue to work.</p></blockquote>
<p>The full feature list of available UI options is in the blog itself for you to read, but includes such fun things like sticking 2D UI on a 3D object. If you&#8217;ve played any recent games like Crysis 2 or Dead Space you&#8217;ll know how these kinds of UI options can really add an immersion factor to a game.</p>
<blockquote><p>When EVE was launched some 8 years ago, the UI looked pretty much on par with other games. Times have changed, but our UI hasn&#8217;t really. Even though projects such as CarbonUI are difficult to pull through, they are absolutely essential if we ever want to move beyond what the current technology allows for. Even though players won&#8217;t see much visual difference once we launch CarbonUI on to TQ, we can promise you that our UI designers are already hearing a lot more of &#8220;sure, no problem&#8221; when they deliver their regular batch of crazy ideas to their fellow programmers, ultimately resulting in UI that&#8217;s fittingly awesome for our lovely little space game.</p></blockquote>
<p>Sounds awesome.</p>
<p>Ok, so your Abaddon won&#8217;t be firing a giant <a href="http://www.youtube.com/watch?v=PKdTJjDnYzE&amp;t=1m30s">blue ball</a> of fleet melting death plasma anytime soon, but at least you&#8217;ll soon be able to browse your in-game underwear drawer in true Minority Report style.</p>
<p>Sources:</p>
<ul>
<li>Dev Blog: <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=916">CarbonUI and Eve Online: Incursion 1.6</a></li>
</ul>
<p>&nbsp;</p>
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		<title>Enter the Captain&#8217;s Quarters</title>
		<link>http://www.warpdriveactive.com/2011/05/25/enter-the-captains-quarters/</link>
		<comments>http://www.warpdriveactive.com/2011/05/25/enter-the-captains-quarters/#comments</comments>
		<pubDate>Wed, 25 May 2011 14:46:57 +0000</pubDate>
		<dc:creator>Winterblink</dc:creator>
				<category><![CDATA[dev blog]]></category>

		<guid isPermaLink="false">http://www.warpdriveactive.com/?p=1420</guid>
		<description><![CDATA[CCP Zulu throws another &#8220;Incarna is coming&#8221; promise onto the pile, with a new dev blog about the upcoming captains quarters feature. On June 21st we will open up the interiors of space stations for players to start exploring EVE Online in a completely new way. Pioneering our first steps into Incarna will be your new [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-1422" title="Captain's Quarters" src="http://www.warpdriveactive.com/wp-content/uploads/2011/05/captains_quarters_02-300x201.jpg" alt="" width="300" height="201" /></p>
<p>CCP Zulu throws another &#8220;Incarna is coming&#8221; promise onto the pile, with a new dev blog about the upcoming captains quarters feature.</p>
<blockquote><p>On June 21st we will open up the interiors of space stations for players to start exploring EVE Online in a completely new way. Pioneering our first steps into Incarna will be your new Captain&#8217;s Quarters &#8211;a station-bound seat of power that provides a refuge from the dangers of space and a powerful command platform placing precious information at your fingertips.</p></blockquote>
<p>Wait&#8230; was that a date? CCP actually committing to a date for an Incarna-related feature? They can&#8217;t be serious, I mean&#8211; no wait they are, they even included a damn video of the feature in action:</p>
<p><object width="320" height="212"><param name="movie" value="http://www.youtube.com/v/vqwQecPcqpM?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="320" height="212" src="http://www.youtube.com/v/vqwQecPcqpM?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Ok, in all seriousness, the feature&#8217;s already available for folks to test on the Duality server. Some instructions for how to try this thing out yourself are available in the dev blog itself.</p>
<blockquote><p>When you dock your ship, your Captain&#8217;s Quarters will replace the current hangar view with a multifunctional room from which you can perform all the actions you previously could in the hangar view as well as manage your planetary infrastructures, explore new opportunities with a redesigned agent finder, use the corporation recruitment interface to find new allegiances, and watch streaming data, fed live from the vibrant universe of EVE<strong>.</strong></p></blockquote>
<p>Of course it&#8217;s worth noting that none of this is going to make your guns track faster, or your torpedoes blow up titans in a single volley. This is pure immersion in EVE universe, something which I always welcome more of.</p>
<p>So now we have something else to celebrate June 21st for other than being the day the WNBA debuted.</p>
<p>Sources:</p>
<ul>
<li>Dev Blog: <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=914">Incarna, Welcome Your Future</a></li>
</ul>
]]></content:encoded>
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		<title>Agents Evolving</title>
		<link>http://www.warpdriveactive.com/2011/05/16/agents-evolving/</link>
		<comments>http://www.warpdriveactive.com/2011/05/16/agents-evolving/#comments</comments>
		<pubDate>Mon, 16 May 2011 14:47:58 +0000</pubDate>
		<dc:creator>Winterblink</dc:creator>
				<category><![CDATA[dev blog]]></category>

		<guid isPermaLink="false">http://www.warpdriveactive.com/?p=1411</guid>
		<description><![CDATA[CCP Molock has posted a new dev blog about upcoming changes to EVE with regards to agents. There&#8217;s some fairly significant stuff here, but lets hit the bullet points. So now, we&#8217;ve taken these divisions and amalgamated them into four simple divisions, each of which now gives out only one type of mission, meaning you [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-1412" title="Agent Changes Coming" src="http://www.warpdriveactive.com/wp-content/uploads/2011/05/evil-agent-smith-300x187.jpg" alt="" width="300" height="187" /></p>
<p>CCP Molock has posted a new dev blog about upcoming changes to EVE with regards to agents. There&#8217;s some fairly significant stuff here, but lets hit the bullet points.</p>
<blockquote><p>So now, we&#8217;ve taken these divisions and amalgamated them into four simple divisions, each of which now gives out only one type of mission, meaning you won&#8217;t have to decline that occasional mining or courier mission when all you want to do is blow up some Angels.</p></blockquote>
<p>Personally I didn&#8217;t mind the occasional courier mission here and there, but this at least makes it so if we want to do them we can explicitly do so. Presumably, the reverse of the above is true for those who like to only grind courier tasks, they won&#8217;t suddenly get a combat mission.</p>
<blockquote><p>So now we have three new skills in place of the former seven, these ones aptly named &#8220;Distribution Connections,&#8221; &#8220;Mining Connections,&#8221; and &#8220;Security Connections&#8221;; each grants a 10% bonus to LP gain per level for its namesake division. These new skills are all rank 2, as opposed to the old rank 1 skills (meaning these new ones take twice as long to train), since there are roughly half as many to train now.</p></blockquote>
<p>Thankfully they&#8217;ll be refunding SPs as needed. To be honest, I always felt these skills and their implementation in the game were needlessly complicated for what they did for you.</p>
<blockquote><p>Now, all agents in the game will have an effective quality of both -20 and +20: That is, in terms of calculating access to an agent based on your standings with his or her corporation, the system will assume that all agents are quality -20, making them (in some cases, considerably) easier to access; and at the same time, every agent will pay out rewards as if he or she had a quality of +20, meaning all agents of the same level within the same system security level (e.g., 0.6) will pay out the same amount for similar missions &#8211; and in most cases, they will pay out somewhat more than they used to.</p></blockquote>
<p>I don&#8217;t know about this one. Sure, grinding for a high quality agent wasn&#8217;t always fun, but getting that quality and maintaining it was always somewhat of an accomplishment to do. Then again, if my agents suddenly pay out more than they used to, then this change is just fantastic. :D</p>
<p>There&#8217;s more about this in the link below, but suffice to say this is a pretty huge change that could affect a lot of other aspects of the game. Chances are good that agents and their missions are responsible for a lot of the ISK sloshing around in your wallet, thus this change could have amusing repercussions on the greater EVE economy.</p>
<p>Since this change is sitting on Singularity right now, it&#8217;s probably best to get in there and try things out a bit, and provide the devs with as much constructive feedback as we can.</p>
<p>Also, holy crap, it&#8217;s a been a while since anything WDA has hit the web, I know.  I&#8217;m sorry for that.  In brief, expect more from WDA in the coming days, including some special secret stuff. :)</p>
<p>Sources:</p>
<ul>
<li>Dev Blog: <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=909">Agents Made Easy</a></li>
</ul>
]]></content:encoded>
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		<title>You Must Unlearn What You Have Learned</title>
		<link>http://www.warpdriveactive.com/2010/11/25/you-must-unlearn-what-you-have-learned/</link>
		<comments>http://www.warpdriveactive.com/2010/11/25/you-must-unlearn-what-you-have-learned/#comments</comments>
		<pubDate>Thu, 25 Nov 2010 14:48:53 +0000</pubDate>
		<dc:creator>Winterblink</dc:creator>
				<category><![CDATA[dev blog]]></category>

		<guid isPermaLink="false">http://www.warpdriveactive.com/?p=1404</guid>
		<description><![CDATA[I sure hope you didn&#8217;t have any serious attachments to your Learning skillbooks, because very very very shortly they will be disappearing from EVE&#8230;. foreverrrrrr&#8230; CCP Greyscale (see what I did there, with the picture? whee..) brings us the news in his latest epic dev blog. Here are some highlights: As of downtime today, all [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-1405" title="Greyscale Santa" src="http://www.warpdriveactive.com/wp-content/uploads/2010/11/greyscale-santa-241x300.jpg" alt="" width="241" height="300" /></p>
<p>I sure hope you didn&#8217;t have any serious attachments to your Learning skillbooks, because very very <em>very </em>shortly they will be disappearing from EVE&#8230;. foreverrrrrr&#8230;</p>
<p>CCP Greyscale (see what I did there, with the picture? whee..) brings us the news in his latest epic dev blog. Here are some highlights:</p>
<blockquote>
<div id="_mcePaste">
<ul>
<li>As of downtime today, all NPC sell orders for the eleven skills in the Learning group (hereafter referred to as &#8220;learning skills&#8221;) have been CANCELLED. They&#8217;re really not much use in the long run, we don&#8217;t want to complicate later steps with unusual inflows of skillbooks, and it might go some way towards limiting the amount of scams that we know you&#8217;re going to be running. Please, think of the children newbies.</li>
</ul>
</div>
<div id="_mcePaste">FURTHERMORE, as of a patch which should arrive on (or about) the 14th of December:</div>
<div id="_mcePaste">
<ul>
<li>ALL LEARNING SKILLS WILL DISAPPEAR. We&#8217;re not kidding. In your head, in your hangar or in your anything else, they&#8217;re gone. Vamoosh. Deleted. Sent to the big recycle bin in the sky. Etc etc.</li>
<li>All skillpoints invested in learning skills will be reimbursed, including all the fiddly corner cases. If you have 2,012,692 SP in learning, you will find yourself down those skills, but with 2,012,692 skillpoints to redistribute.</li>
<li>All skillbooks not currently injected into people&#8217;s heads will be reimbursed at the old NPC sell price. The money will go to whichever character or corporation owns the container that the skillbooks are in. For example, things in cans you&#8217;ve anchored for yourself will be reimbursed to you, things in corporate hangar arrays or the &#8220;deliveries&#8221; bin will be reimbursed to the owning corporation.</li>
<li>This will also involve cancelling any and all market orders containing these skills. Contracts containing learning skills will have those skillbooks substituted for copies of the Pax Amarria.</li>
<li>All new and existing characters will have an extra 12 base points (ie, non-remappable) in each attribute.</li>
<li>The 100% training speed bonus up to 1.6m SP will no longer be available. People partway through this bonus will lose the remaining bonus amount. They will of course gain a huge attribute bonus to make up for it.</li>
</ul>
</div>
</blockquote>
<p>Obviously it&#8217;s not all doom and gloom, the 12 extra base points will help a lot and you&#8217;ll have all that extra skillpoint stuff to remap as you see fit. Assuming the big brains at CCP have done their math correctly, all of this will even out skill training for people, and those of us who&#8217;ve been around forever won&#8217;t really need to care.</p>
<p>The change seems a bit rushed, and even the blog admits that in more than one place, but we&#8217;ll just have to wait and see how this all pans out.</p>
<p>Sources:</p>
<ul>
<li>Dev Blog: <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=824">Learning Skills are Going Away</a></li>
</ul>
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		<title>Remaking Planetary Interaction</title>
		<link>http://www.warpdriveactive.com/2010/10/21/remaking-planetary-interaction/</link>
		<comments>http://www.warpdriveactive.com/2010/10/21/remaking-planetary-interaction/#comments</comments>
		<pubDate>Thu, 21 Oct 2010 13:19:24 +0000</pubDate>
		<dc:creator>Winterblink</dc:creator>
				<category><![CDATA[dev blog]]></category>

		<guid isPermaLink="false">http://www.warpdriveactive.com/?p=1390</guid>
		<description><![CDATA[CCP Omen brings us a dev blog on PI, somehow managing both overstatement and understatement in a single sentence. Planetary Interaction is good, but it isn&#8217;t excellent. Oh yeah, we know. PI is one of those features which CCP have used to drive the point home about iterative development. The real question is: what&#8217;s the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.warpdriveactive.com/wp-content/uploads/2010/10/Prototype.jpg"><img class="alignnone size-medium wp-image-1391" title="Prototype" src="http://www.warpdriveactive.com/wp-content/uploads/2010/10/Prototype-300x263.jpg" alt="" width="300" height="263" /></a></p>
<p>CCP Omen brings us a dev blog on PI, somehow managing both overstatement and understatement in a single sentence.</p>
<blockquote><p>Planetary Interaction is good, but it isn&#8217;t excellent.</p></blockquote>
<p>Oh yeah, we know. PI is one of those features which CCP have used to drive the point home about iterative development. The real question is: what&#8217;s the next iteration of PI going to do to improve things? Well, Omen tells us.</p>
<blockquote><p>Here&#8217;s some stuff you can expect in Incursion.</p>
<ul>
<li>Upgradable Command Centers will allow players to increase and decrease the CPU/Power capabilities of their colony without having to tear it all down (existing undeployed command centers will be migrated to the new system).</li>
<li>Only the first Command Center must be bought and hauled in space, after that there is no longer a need to haul command centers in order to upgrade</li>
<li>Surveying has been radically revamped and will allow players to create extraction programs that span anything from an hour to 14 days!</li>
<li>Extractors can now be moved when in program creation mode</li>
</ul>
</blockquote>
<p>If you&#8217;ve fiddled <em>at all</em> with Planetary Interaction you&#8217;ll understand how each and every one of these points is a drastic and much-needed improvement over what is currently in place.</p>
<p>What&#8217;s more, these changes have been inspired by input from our very own CSM representatives who proposed several excellent improvements to CCP. This only serves to prove once more that CSM is not only an endless source of entertainment, but also a functioning communications pipeline for improvements to EVE.</p>
<p>Sources:</p>
<ul>
<li>Dev Blog: <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=805">Planetary Interaction and the Future</a></li>
<li><a href="http://wiki.eveonline.com/en/wiki/Planetary_Interaction_Omnibus_Proposal_(CSM)">Planetary Interaction Omnibus Proposal</a></li>
</ul>
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		<title>The Coming of Things</title>
		<link>http://www.warpdriveactive.com/2010/07/19/the-coming-of-things/</link>
		<comments>http://www.warpdriveactive.com/2010/07/19/the-coming-of-things/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 18:38:03 +0000</pubDate>
		<dc:creator>Winterblink</dc:creator>
				<category><![CDATA[dev blog]]></category>

		<guid isPermaLink="false">http://www.warpdriveactive.com/?p=1290</guid>
		<description><![CDATA[CCP Zulu shows those other devs how it&#8217;s done, combo-breaking the recent string of boring, uninformative dev blogs with something players might appreciate: a list of stuff CCP is actually working on. You can click the link below for the full details, but for now lets look at the breakdown: Incarna: 9 teams, approximately 70 [...]]]></description>
			<content:encoded><![CDATA[<p>CCP Zulu shows those other devs how it&#8217;s done, combo-breaking the recent string of boring, uninformative dev blogs with something players might appreciate: a list of stuff CCP is actually working on.</p>
<p>You can click the link below for the full details, but for now lets look at the breakdown:</p>
<ul>
<li>Incarna: 9 teams, approximately 70 developers</li>
<li>Dust 514/EVE link: 1 team, approximately 7 developers</li>
<li>In-space features: 3 teams, approximately 22 developers</li>
<li>EVE Gate: 1 team, approximately 10 developers</li>
<li>Others: 4 teams, approximately 15 developers</li>
</ul>
<p>Nine teams for Incarna, huh.  Admittedly it&#8217;s going to be a very tech-heavy expansion, involving folks from multiple disciplines to pull off, but for a lot of folks we&#8217;re talking about something that is utterly forgettable if all you want to do is undock and blow ships to pieces.</p>
<p>All is not lost, if you&#8217;re thinking this means all CCP is doing is tacking on frivolous features to EVE&#8230;</p>
<blockquote><p>That does not mean that we won‘t make any improvements until then!  We haven‘t started planning the Spring 2011 or Winter 2011 expansions yet (not to that level of granularity) but we do realize the urgency of revisiting certain key game features. Rest assured, the CSM will play a large role in identifying those.</p>
<p>Please, also keep in mind that our developers are constantly fixing bugs &#8211; small ones, big ones, important ones and obvious ones. But also bugs you‘ve never experienced, never seen and never heard of. The EVE code base is as big as the universe itself and we‘re constantly engaged in cleanup and backend work that the players will never notice unless something goes horribly wrong.</p></blockquote>
<p>I&#8217;m sure at least some of those people are also hard at work with new COSMOS constellation content, and bringing Faction Warfare across the finish line.</p>
<p>&#8230;right?</p>
<p>Sources:</p>
<ul>
<li><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=777">Iterative Development and What&#8217;s Happening in 2011</a></li>
</ul>
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