Blog Banter #77 – The Dead Air

I miss three Blog Banters and with an immense sense of irony, this is the one I come back to.

Welcome to the continuing monthly EVE Blog Banters and our 77th edition! For more details about what the blog banters are please visit the Blog Banter page.

The Malaise
Is there a malaise affecting Eve currently? Blogs and podcasts are going dark and space just feels that little bit emptier. One suggestion is that there may be a general problem with the vets, especially those pre-Incarna and older, leaving and being replaced by newer players who are not as invested in the game. The colonists versus immigrants? Is this a problem? Are there others? Or is everything just fine and it’s just another bout of summer “ZOMG EVE IZ DYING!”

As the proprietor of a podcast and site that have seen shinier and more active days, this is a pretty interesting topic for me. I’m surprised it’s taken this long to address it here, since even Blog Banter activity has been generally on a slow decline for some time now.

This is a fairly complex issue, so lets tackle the biggest factor first: player turnover.

There’s plenty of older players which I never see fire up EVE anymore, focusing on other games or just life in general (and yes I get that this is a subjective view… deal with it). CCP has to know this is happening, thus I think this is the reason that the design of EVE has been evolving the way it has been for the last few years. A few highlights include:

  • The game has a much-improved sense of accessibility, with what is pretty much an overhauled user interface streamlining away most of the clunky spreadsheets-in-space-ness that the game used to be.
  • The new user experience has yet again become the focus of design iteration, updating it with a better on-boarding experience.
  • Skill training has been updated to be easier to manage, with many of the limits and weird shit removed, allowing the player to focus more on gameplay than skill management.

It’s all good, but the primary intent of a lot of these changes is to make that initial impression EVE has on new players seem less like a kick to the face. Without these and other changes, I’m not convinced that the current player count would be as stable.

Second, and probably a bigger item, is the evolution of the game’s community as a whole.

The EVE community in its original form has flourished because of the dedicated members which put tons of time into various sites and services. As those players fade off to other endeavors, so too will those sites and services. As new players come in, new community efforts will take hold.

The catch is that at this point, “game community” means something totally different than ten years ago.

You can write the most meaningful, length, thoughtful analysis ever and put it in a snazzy blog on a clever domain, but hardly anyone will read it. A clever tweet though could engage thousands of people, and get a correspondingly huge level of engagement back from others. People are also far more likely to tune in to a Twitch stream rather than spin up a podcast.

For its part, CCP has done a great job of riding this trend. Remember when the EVE Forums were the place to be for EVE-related discussions both thoughtful and otherwise? Not so much. These days they’re fantastic for the technical discussions of coming features and providing feedback to the developers on those, but I don’t know many people who frequent General Discussions like when the game first hit.

Hell, even the noble Dev Blogs seem to have fallen by the wayside a bit, as the information they impart is usually out of date compared to announcements elsewhere. The iterative approach CCP is taking makes it difficult for them to write a novel about an upcoming feature that’s only weeks away from deployment, and is changing daily due to internal and player testing. CCP developers are all over Twitter and other social media outlets with information, with the o7 show being a pretty useful source for news about the game’s direction and upcoming features.

None of this is bad, of course; it’s just different than what was.

So as a blogger/podcaster/whatever, what do you as content consumers want for EVE coverage from those of us content creators left out there? More rapid-fire coverage over Twitter/other social media? Live streaming? The grizzled EVE vets have historically been the ones to preach adaptation to overcome challenges, so technically they should be front and center with new and interesting ways to support the community, but sometimes it’s nice to hear from the consumers on what they’d like and how they’d like to consume it.

Michael Lastucka

Also known as Winterblink in-game. Warp Drive Active's overlord.

  • Drackarn Shadow

    Interesting you say “I’m surprised it’s taken this long to address it here, since even Blog Banter activity has been generally on a slow decline for some time now.”.

    Each month I collect the potential subjects and pass them around a couple of others and see what they think. Generally the most popular one is the one I run that month. “ZOMG EVE IZ DYING” was one that cropped up many times in the year I’ve been running them. This time one of the “committee” said it would be a good one and the other said they are not really blogging and wondering if they’ll come back so wasn’t offering an opinion. However in that they sort of did. Yeah, good time to run that one!

  • Winterblink

    In that I think we’re succeeding as being a microcosm of the community then. One part agreement, one part disagreement, one part apathy. :)

  • Dirk MacGirk

    Fuck me. Warp Drive Active. One of my go to podcasts back in the day. I still think of it as the golden era of podcasts. Not to mention part of the golden era of the game in general

  • Winterblink

    Well shucks, thanks.

    That reminds me, I should seriously get the entire set up on SoundCloud or something.