Terrain

Blog Banter #59: Terrain

Welcome to the continuing monthly EVE Blog Banters and our 59th edition! For more details about what the blog banters are visit the Blog Banter page.

This month’s version comes from commenter Zappity who asks:

“Probably been done before… What about local force projection (as opposed to the longer distance force projection that is often talked about)? I think of ‘terrain’ in EVE to be how systems are mapped together by gates. Strong tactics which exploit terrain have historically been extremely important in deciding battle outcomes. How does this apply in EVE in the presence of cynos?”

You know that old story trope of knowing some place like the back of your hand? It’s a pretty common one in science fiction, you know probably know it well. Someone’s father took them through some treacherous area of space all the time on trading runs so now that skill will conveniently come in handy to escape the bad guys, or something like this. Wouldn’t it be awesome if the “terrain” of EVE allowed for this kind of play?

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