Photo Credit: Akyan

Things MMOs Can Learn from EVE

July 11, 2012

Brendan Drain’s latest over at Massively decided to detail four things he thinks other MMOs can learn from EVE’s example.  It got me thinking. Here’s his list:

  • An effective market needs buy orders: hell yes, and I can’t fathom why this isn’t a standard in all modern MMOs.
  • Iterate on old features: duh, and yet nobody seems to give a shit enough about their game to actually do this effectively.
  • Box sales don’t matter that much: obvious, given the push for digital distribution everywhere.
  • Regionalisation and shard servers: CCP are obviously smarter than everyone else since nobody has even come close to what EVE does in this regard.

I’ve got a few of my own that I figure are worth digging into.

Get Your Marketing Department Out of the Dark Ages

The world is social, and if your game’s marketing isn’t then you should probably fire them and hire someone more in tune with how to get the word out. When CCP started this it was a bit like a toddler trying to learn to walk on a moving treadmill, but I’m convinced they have some sort of fucking social machine sitting in Iceland hooked directly into transatlantic fiber.

They stuff content into the input receptacle and this thing fire hoses status updates and tweets like some sort of anime battleship main cannon.

Your Trailers Suck

Your pitiful level flythroughs and awkward combat animations are simply no match for Video Production and General Mindfuck department at CCP. The Inferno trailer teaches us a few things:

  1. CCP are really reaaaaally proud of their missile effects
  2. A patch list bullet point can easily be a central feature in a trailer when said trailer is produced by an organization that cares about what it does
  3. You don’t need to induce seizures with spastic visuals and dubstep overuse to get people interested.

Oh yeah, and that EVE Forever video from Fanfest…  goddamn.

Your Players Know More About Your Game Than You Do

Lets face it, designing and developing a game is fine but it’s the players who put in the ridiculous amount of hours to learn your algorithms better than even you do. They write the most useful guides, they learn how to overpower your content with ease, and they understand how all the bits and pieces come together.

So why are you ignoring their advice so much?  Sure they’re not on your payroll, but they’re bankrolling your paycheck and are willing to help you improve your game through “passionate suggestion” on your forums. Hire a few folks with patience and the ability to communicate, and park their asses in a place where they can feel that pulse of your community.

I’m not saying you need to establish your own microcosmic democratic nation made up of players, just maybe when everyone is saying what you are about to do to your game is a bad idea you might want to take a moment and ponder the possibility of them being right.

Embrace Change

Most other games stagnate to the point where they look dated, play dated, and generally aren’t worth the money when there are other more interesting options out there.  CCP continually invests in technical R&D, allowing them to do things like overhaul the entire game engine every once in a while.

Sure that’s risky, taking time and money but the benefit is your coming-up-on-a-decade-old game doesn’t look like it was made with Quake’s engine.

More importantly than just the visuals, look at the features of the game itself. Take the risk to say “this whole set of things, we’re going to have to change it to make the game better”. This is where I subtly refer you to the bit above about listening to what your players say, because if you communicate these changes early enough to your players you can get some awesome feedback on whether you’re on the right track.

Bonus: Think Of Australia

Practically every MMO has a maintenance schedule, and that schedule usually puts the maintenance hours smack in prime time gaming hours for those crazy Aussies. Admittedly it IS kind of funny when you start playing a game and there’s the same threads in forums from Australians complaining about how they pay for the game too and would love to play it, etc.

They’re sort of right. Take the time to improve your maintenance processes so your game isn’t down for half a day.  A game as complex as EVE now has “blink and you miss it” daily maintenance cycles (relative to what they were like way back), and that’s impressive.  Australians may live on a floating prison where every animal has some mechanism of delivering lethal neurotoxins, but prime time availability means you have a bigger market willing to pay for your game.

You may also save money on not having to lock so many forum threads on the same subject.

 

Anyway, these are just a few of my own ideas.  There are probably bazillions more that others can come up with too so feel free to speak up.  Sharing is caring.

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  • Capusleer

    Single shard and player driven content is the biggest draw card for me.

    Hell, even a game like wow would suddenly be attractive to me if it was single shard and player driven content.

  • David

    fully agree, although the game needs more in the way of missions as they’re at the point of boring as you repeat the same several missions over an over, in general though its good to see a company that actually listens to the players

  • Minersha Green

    I like the fact that anyone can do any thing any time. I can mine for an hour, mission for another, and go pvp for the next.

  • http://www.eveonline.com That Guy Who’s Been Playing For 10 Years

    Let us not forget that we have also never paid for an expansion. ♥ U CCP

  • http://www.thegaminggoddess.com Aelis

    I’d like to add that EVE is engaging from the moment you first log on. Even doing tutorials, you don’t feel like you’re being guided through a nooblet’s maze. You’re dropped in the middle of space and left to find your way however you want to play. That’s an amazing feeling.

  • http://www.ninveah.com Kirith Kodachi

    Hey, aren’t you that guy who used to do those things about eve….? j/k

    Totally agree with your post. :)

  • bikit

    Eve has consequences. Your ship gets blown up its gone! You have to “earn” the money for a new one

  • Agondray

    Ive played other games that have chances of losing everything like TIBIA, 2d, no sound and very premitive, on death gear, skills and XP have a 10% loss. Games like WoW you buy the main game and every expansion out there, take a month to get the best gear just for a patch to make it worthless, in EVE even rookie ships have taken out full on battle cruisers and every one has something they can do from day 1 against even the oldest players to bring them down and all of the expansions, even the main game have all been free minus the $15ish a month unlike other buying their games and paying to play online. Lastly when i started i was dropped in the middile of nowhere with a very small tutorial which has no expanded with the mass introduction of americans.
    Go EVE

  • http://mararinn.blogspot.com Mara Rinn

    As for Australians: remember that CCP is working on eliminating downtime altogether.

    I wonder what will happen to peak concurrent user count when that happens?

  • http://foo-eve.blogspot.com Foo

    I’m Australian, new to Eve; It still grates that 9pm local time – off you go. I have RL work collegues that have played for years, stay on Eve until shutdown; then they logoff and do other things.

    Staggered shutdown is an option. Upgrade nights excepted, with sharded servers there is no reason not to stagger the server restarts even if only region by region.

    http://foo-eve.blogspot.com.au/search/label/server maintenance

  • http://foo-eve.blogspot.com Foo
  • ethereal

    Eve gives players more of.what they need and less of what they want. Evert game gives what they want instant action eve makes them earn every step and that makes it feel more gratifying ……bring that to dust and youll change the face of gameing forever

  • Uklu

    Yes! I agree with everything! I would never go back to another MMO, I can’t cheat on EVE. CCP is really devoted to us, not just in a cynical profit driven way. They realise that to make a really successful game, you need to be as devoted and passionate as the people who play it. Sure, it may not be as big as Wow or Runescape but it is easily the largest and most advanced game world out there. Moreover, CCP is able to maintain such a game world well. There are bugs from time to time, but to be honest that is to be expected. Even when the bug is quite large, they’re on it like a rash and quickly sort the problem out without spending hours wasting players’ time. Go CCP!, can’t wait for Dust 514…..

  • dissident

    Nay eve online sucks.

    The skill training takes ages and is just another way to make you subscribe longer.

    The missions are monotonous as hell.

    The game is ZERO FUN unless you can find a group of like-minded real life friends who play the game.

    Solo players can’t do shit. Everything that is fun about the game must be done in a group eg. ganking, high level missions, incursions, sovereignty fighting etc.