Christmas in June

Apparently, giving us a month-long tournament of spaceships exploding isn’t enough for the folks at CCP.

As players we’ve been treated to a brand spanking new server cluster. Thanks to the immense downtime associated with that, we’re also getting some free skillpoints.

In gratitude for your patience and after consulting the Council of Stellar Management, we will give an extra pool of skillpoints to all accounts (paying and trial) that were active at the beginning of this downtime, on one character per account. This skillpoint pool will be appropriately sized for the downtime time frame, universal across all accounts regardless of character attributes/implants and may be applied as each player wants.

It’s not like you’re suddenly going to be able to insta-train to Titan 5 with this but it’s definitely better than nothing. Congratulations are in order to CCP for getting the cluster business sorted too, that’s definitely more than a cut-and-paste job.

But wait… there’s more! Apparently feeling bad about the loss of so many ships in the tournament, a magic wand is being waved in order to give us all a brand new ship, the Primae. Quoth CCP Zinfandel:

The Primae is a repurposed ORE design intended to ease the task of extracting resources from planetbound environments. Initially devised as a deep space salvage vessel for large-scale ore retrieval from destroyed ORE fleets in pirate-occupied areas, its previous incarnation was made all but obsolete by the arrival of capsuleers on the interstellar scene. Realizing that the ship could, with a few minor modifications, be made into an efficient resource harvesting aid, ORE wasted no time in revamping the design.

Primae

You’re probably wondering how and when you can get your hands on this wondrous machine of planetary … something.

Beginning June 29, 2010, you will find the ability to redeem it on your account login screen. You can then assign it to a particular character and a friendly ORE agent will deliver it to your hangar bay. You will be able to redeem the Primae once per active (not trial) account and will no longer be available after downtime on Tuesday, July 13th 2010, so make sure you log in to receive yours.

It may not be as pretty as the Hyperion but hey, it’s a free shippy ship!

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Alliance Tournament 8 In Pictures

As awesome as the video stream is for the latest in EVE Online’s fantastic tournament offerings, pictures can often capture an interesting moment in the middle of all the carnage. In previous tournaments, I was able to attend and snap some photos during the matches, and put them online pretty quickly. This year, I’m happy to announce I’ll be able to do this again.

You can see all of the pictures at the link below. Enjoy!

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Podcast #54: Alliance Tournament 8

Hot Drop Target: Tournament Organizers and Experts

Direct Download

I get a chance to sit down with the kind folks from CCP involved in organizing the upcoming Alliance Tournament 8, as well as the expert players who will be commentating the matches. We find out what kind of work goes into the preparation for EVE’s tournaments, and what we can all expect from this one. Why, there may even be a surprise announcement or two thrown in for giggles, so have a listen and enjoy!

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Episode Music:

Do Outro Lado Do Espelho - Lylac Ambient Reworks:Papercutz
“Lylac” (mp3)
from “Do Outro Lado Do Espelho – Lylac Ambient Reworks”
(Audiobulb Records)

More On This Album

Tyrannis Release Delayed

The upcoming Tyrannis expansion was nearly upon us, when CCP announced their decision to delay its release.

We regret to inform you that deployment of our upcoming expansion Tyrannis has been pushed back by one week to May 26th, and that market seeding of Planetary Command Centers is pushed back to June 8th.

In our regression testing, we have identified scalability issues with the Planetary Interaction feature, which led to code refactoring that then needed further testing before being launched to Tranquility. Planetary Interaction is a unique feature in the sense that it is available to almost all players in the game providing opportunity for manufacturing for the masses, so ensuring that it runs smoothly on our cluster is of great importance to all.

Long story short, something’s broken. And, in a move that is so totally unlike developers of games the world over, CCP has chosen to fix it first before releasing it upon the unsuspecting masses.

The coolest aspect of this is that they’re doing a partial deploy, in a way. Giving people a chance to get their brain wrapped around the concepts here is a good thing, because it’s not a feature that I would personally recommend people just run headlong into, lest they end up wasting quantities of ISK needlessly. Consider playing around on the test server first.

One of the worst aspects so far of what I’ve seen is the whole concept of knowing what the hell to do with the stuff afterwards. Previously, I’ve made note that all I could find as an end product is nanite paste, but in fact the high end outputs of the processes here will end up as inputs to manufacturing sovereignty gear. The pain in the ass here is that in order to find that out, you have to dig into the blueprints section of the market.

Ok ok, so that’s not too bad, but think of this from a different perspective. You’re a person just starting out with your planetary endeavors, and you can see all the things you’ll be producing and how they tie into other planetary productions. Beyond that, you get no direct information. Why not show a subgrouping of products the stuff can be used in that is outside of  planet production, like oh I don’t know, sovereignty gear?

At any rate, fear not, for you will have some additional stuff to play with on the 26th.

EVE Gate will also be released on May 26th, with its web access to EVE Mail, Calendar and revamped contacts, both in-game and on the web.

The EVE Gate service is pretty cool actually, and I’ll be doing a writeup on winterblink.com about it soon. I can’t wait to see how that service grows in the future, but having access to evemail outside of EVE has been one of my wish list items for a while now.

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Podcast #53: Did You Just Blow Me a Kiss?

Warp Drive Active Podcast

Hot Drop Target: Yon89, Shou Ning

Direct Download

I try to get as many random people as possible to talk about Tyrannis with zero notice. I manage to catch Yon89 while he’s at work, and interrupt Shou Ning’s evening watching movies with his kiddo. In typical fashion, we end up talking about cows, Avatar, and some sort of upcoming expansion for EVE. Oh, and we get spammed, live.

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Episode Music:

In Our Bedroom After the WarStars
“The Night Starts Here” (mp3)
from “In Our Bedroom After the War”
(Arts & Crafts)

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Happy 7th Birthday, EVE

Today is EVE’s seventh birthday, and what better way to celebrate than with some spaceship cake. I mean just look at how many weapon slots that thing has! Uber…

In honor of this occasion, CCP has taken time out of their busy schedule to create a whole forum thread for birthday wishes. Click here to go there and drop a birthday wish or two for the devs and GMs, who are gracing the thread with their presence and making it stand out on the forum’s thread listing with all the nice colored bars.

Me, well, I just baked/search for this nice spaceship cake and all. Enjoy!

So then for those reading this, how many of EVE’s birthdays have you been witness to? Myself personally, I’ve been here since beta, so my mind’s just blown that I’ve played a game for more than seven years straight. Then again that’s a testament to the support the game has received from CCP, with all the patches, expansions, etc. that have kept the game smelling fresh for everyone.

Happy Birthday!

Comic #179: Lonewolf Sandbox

The new Tyrannis trailer’s pretty awesome. If you haven’t seen it yet, I recommend you do so immediately. Skip the IGN failgasm version and head to EVE-Files for the 720p version, crank the sound, and enjoy.

Just no rollback jokes.

Just fyi, I’ve been going back to the back-catalog of comics starting from the oldest ones and moving forward to the newer ones, putting them back online. I’m still not done, but it’s getting there, so thanks for being patient. :)

UPDATE: CCP has the high resolution version of the trailer available for download by clicking here. 1080p, here we come!

Tyrannis Trailer Live

Finally, the Tyrannis trailer is online for your viewing pleasure. And I must say, this is one of CCP’s best work yet. For some reason, CCP has chosen the abhorrent IGN to host the trailer exclusively, so click here to view it in part of its glory. Lets hope CCP host this somewhere more reasonable so we can actually see it without IGN’s disgusting video compression.

What do you think? Does the trailer represent the awesomeness of what’s to come with EVE’s latest expansion? Personally, I can’t tell. Maybe if I had a downloadable HD version to watch…

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Learn to Stealth, For Real

It looks like CCP has taken action against the recent exploit allowing players to reenact their favorite scene from Predator, where someone’s going about their business having a nice day in the jungle, then suddenly something appears out of nowhere, stabbing them in the face with a set of wrist blades.

Quoth the Navigator:

A hotfix has been deployed today which has fixed an issue which allowed some players to remain invisible in local when they entered a new system. We would encourage players to submit a bug report if they notice anything unusual in the coming days.

I’m surprised it took this long to be honest. Who knows, maybe they were testing the fix before deploying this time. *evil grin*

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Landmarks? Oh, Those Things…

Landmark Dot Thingies
Landmark Dot Thingies

One upon a time you used to be able to go around through EVE and find these interesting places talked about in the backstory of the game. Apparently giving us these funky new planets has robbed us of this content. Thanks to CCP Bettik, this content will be coming back to the game in a new and improved fashion.

The aforementioned objects would have to be moved over to the dungeon system. The alternative would be to deprive EVE of content, thus making the vastness of space therein somewhat more vacuous than it currently is. We broke the project down into how many dungeons needed to be created and turned into static dungeons. After much figuring and calculating, we decided to turn those 2,238 objects into basic dungeons – remember, they were not part of our dungeon system before – that we could then populate out into the game ad infinitum.

Now this is actually kind of cool, especially for those who like the back story to EVE. Mind you, I can’t think of anyone off the top of my head that noticed these things were missing, but I think most of that is due to the fact the content itself used to be basically static stuff with little interaction.

One other interesting tidbit comes with the addendum to the blog by CCP Tallest.

In some regions, we had to make new landmarks entirely. Most of these sites were tied to the empire factions in some way, so they wouldn’t make sense for, say, the Rogue Drone regions. Since all of the other regions were getting new content, though, we didn’t want to leave the rogue drones out. So we simply created a few new ones for those regions.

So areas that never had them now have them, and the end result is that the content can be expanded along with the story. Right, and I imagine a lot of people are still shrugging about the whole endeavor. I don’t blame you, this probably won’t add massive game-changing differences to the game, but integrating the story to the game in an interactive and expanding way sounds like it’s full of potential.

I just hope it doesn’t end up going the same way the COSMOS constellation effort went.

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